New build and devmap.
Welcome to a new update, posted during a rather warm day in midwinter.
This update is basically a lot of polishing in what was already implemented. Area transitions now have a lead-in to when the player finally receives control. This will be a precursor to room transitions in and out of buildings: the only thing necessary would be a door sprite updating to reflect a door opening and closing.
Niko finally has a skill: it selects a random target and hits that target five times. I will likely change this behavior to retarget five separate times. Her special equips condition is not yet implemented, and neither are movesets for the other party members.
A basic projectile effect has been implemented; I will expand upon that subsystem for every ranged attack.
Still thinking on a permanent title.
See ya.
Files
Get Project A (tentative title)
Project A (tentative title)
Real time-based RPG battle framework
Status | In development |
Author | EclipseMT |
Genre | Role Playing |
Tags | 2D, Action-Adventure, GameMaker, Pixel Art, Retro |
Languages | English |
More posts
- Summer 2023 - announcementJun 29, 2023
- Winter 2022-2023 updateFeb 21, 2023
- Autumn 22 buildOct 11, 2022
- New build Spring 2022May 31, 2022
- Autumn 2021 - new build! (...ish...)Oct 02, 2021
- Current progress report (End of summer, '21)Aug 23, 2021
- Roadmap for the future of this project.Jun 21, 2021
Comments
Log in with itch.io to leave a comment.
Oh, I forgot to write about what I have planned for the next build.
The thing that I have been working on is status moves, though I am trying to determine how I would make them work with the current move index/data structure that works for the damage-dealing moves I have implemented.
Another thing: learnsets. I would like to have the rudiments of this system implemented as well. What I am thinking is a ds_grid that contains both the move index and the level-up point.
Lastly, status conditions.
I think ultimately, we should have a finished battle engine by the end of either this build or the next.