A downloadable project

This project began its life as an RPG framework developed in GMS 2.3 over the course of ten weeks as part of a class in uni (April to June 2021), then dubbed "ablam_explorers."

The gameplay is heavily based upon Final Fantasy and Chrono Trigger's battle system which uses a real-time metric to determine when characters can attack, rather than a pure turn-based system (a very old game by Banov, as well as some time on Pokemon Masters, was what had inspired me to create something like this).

At this state, there is not much in terms of my own innovation. I had to cut several proposed features from the rough draft since they turned out to be out of scope for what I had in mind (notably, the incorporation of a grid system a la Mystery Dungeon).

In summation, what is implemented as of the current build:
* Overworld:
- player movement
- following party members
- room transitions
- rudimentary enemy behavior
* battle logic:
- Skill selection
- Movesets:
 > Learning new skills upon leveling up
 > Being able to forget skills in place of a new skill
- Skill targeting
- Move animations (as rudimentary as they are)
- Stat modifying moves
- Status conditions (one implemented, but framework is there)

All assets in the current build were also created by me, but these are likely scratch assets that will likely be replaced in a later build.

Please consult the development log to view how I have improved this project over time.

Feel free to play about it for a while; I will be expanding upon this in the future.

Download

Download
Project A Build 022023 2 MB

Install instructions

Windows only.  Gamemaker's base line perpetual license only covers one platform, so I only have my home platform to offer. Download and extract the zip and run the contained EXE file.

Development log

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