Autumn 22 build
Hi there, Eclipse here.
New season, new build!...except I did miss Summer. I ended up trying to implement a lot of things and too many of them were rather temperamental while I was coding them so I decided to hold off until all of them were finished.
The main highlight I have here is that movesets are finished. Characters can now learn skills according to a prescribed moveset when they level up. I also ended up including a routine where if a character has more than four skills, they must forget one to learn a new skill or otherwise balk on learning this new skill. (n.b.: this part is why this build took a while)
Still a handful of polish to do. I think what I want to do for next issue is implement things in the overworld (and possibly design a level that can possibly be utilized in the final cut).
But overall, I am happy with the battle logic in this state. (Now we need more enemy variety and to learn how to program AI).
By the way, I am currently in search of some more teammates to collaborate with on this project. Most of them are in art, but some other disciplines can use some help. Message me for details.
See ya. ECT out.
Files
Get Project A (tentative title)
Project A (tentative title)
Real time-based RPG battle framework
Status | In development |
Author | EclipseMT |
Genre | Role Playing |
Tags | 2D, Action-Adventure, GameMaker, Pixel Art, Retro |
Languages | English |
More posts
- Summer 2023 - announcementJun 29, 2023
- Winter 2022-2023 updateFeb 21, 2023
- New build Spring 2022May 31, 2022
- New build and devmap.Feb 21, 2022
- Autumn 2021 - new build! (...ish...)Oct 02, 2021
- Current progress report (End of summer, '21)Aug 23, 2021
- Roadmap for the future of this project.Jun 21, 2021
Comments
Log in with itch.io to leave a comment.
Oi, a roadmap. Forgot to write one when I published: